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SOLID principles - part 1
 
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In this video, we will discuss the strategies for object oriented design. We will take help of SOLID principles to shape our discussion.
Views: 110156 BBarters
S.O.L.I.D. Principles of Object-Oriented Design - A Tutorial on Object-Oriented Design
 
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Learn more advanced front-end and full-stack development at: https://www.fullstackacademy.com In this tutorial, we give an overview of the S.O.L.I.D. Principles of Object-Oriented Design, a concept introduced by Robert C. Martin in 1995. These rules are designed to help a programmer develop software that is easy to maintain and extend. Watch this video to learn: - Three major signs of bad code - How coding with S.O.L.I.D. in mind can help you avoid these pitfalls - How S.O.L.I.D. can apply when coding in JavaScript
Views: 38151 Grace Hopper Academy
SOLID Design Principles Introduction
 
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In this video we will discuss 1. SOLID Acronym and Introduction 2. SOLID design principles 3. Why SOLID SOLID Introduction 1. SOLID principles are the design principles that enable us manage most of the software design problems 2. The term SOLID is an acronym for five design principles intended to make software designs more understandable, flexible and maintainable 3. The principles are a subset of many principles promoted by Robert C. Martin 4. The SOLID acronym was first introduced by Michael Feathers SOLID Acronym S : Single Responsibility Principle (SRP) O : Open closed Principle (OSP) L : Liskov substitution Principle (LSP) I : Interface Segregation Principle (ISP) D : Dependency Inversion Principle (DIP) Single Responsibility Principle 1. Robert C. Martin expresses the principle as, "A class should have only one reason to change” 2.Every module or class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class Liskov Substitution Principle 1. Introduced by Barbara Liskov state that “objects in a program should be replaceable with instances of their sub-types without altering the correctness of that program” 2. If a program module is using a Base class, then the reference to the Base class can be replaced with a Derived class without affecting the functionality of the program module 3. We can also state that Derived types must be substitutable for their base types Open/Closed Principle 1. “Software entities should be open for extension, but closed for modification” 2. The design and writing of the code should be done in a way that new functionality should be added with minimum changes in the existing code 3. The design should be done in a way to allow the adding of new functionality as new classes, keeping as much as possible existing code unchanged Interface Segregation Principle 1. “Many client-specific interfaces are better than one general-purpose interface” 2.We should not enforce clients to implement interfaces that they don't use. Instead of creating one big interface we can break down it to smaller interfaces Dependency Inversion Principle 1. One should “depend upon abstractions, [not] concretions" 2. Abstractions should not depend on the details whereas the details should depend on abstractions 3. High-level modules should not depend on low level modules If we don’t follow SOLID Principles we 1. End up with tight or strong coupling of the code with many other modules/applications 2. Tight coupling causes time to implement any new requirement, features or any bug fixes and some times it creates unknown issues 3. End up with a code which is not testable 4. End up with duplication of code 5. End up creating new bugs by fixing another bug 6. End up with many unknown issues in the application development cycle Following SOLID Principles helps us to 1. Achieve reduction in complexity of code 2. Increase readability, extensibility and maintenance 3. Reduce error and implement Reusability 4. Achieve Better testability 5. Reduce tight coupling Solution to develop a successful application depends on Architecture : choosing an architecture is the first step in designing application based on the requirements. Example : MVC, WEBAPI, MVVM..etc Design Principles : Application development process need to follow the design principles Design Patterns : We need to choose correct design patterns to build the software If you are confused on how we can apply these design principles in the application development? Don’t worry as we are going to take a look at them in greater details in the upcoming videos. In the next video we will discuss single responsibility principle in detail with a sample example. Text version of the video http://csharp-video-tutorials.blogspot.com/2017/11/solid-design-principles-introduction.html Slides http://csharp-video-tutorials.blogspot.com/2017/11/solid-design-principles-introduction_20.html SOLID Design Principles Tutorial https://www.youtube.com/watch?v=HLFbeC78YlU&list=PL6n9fhu94yhXjG1w2blMXUzyDrZ_eyOme SOLID Design Principles Text Articles & Slides http://csharp-video-tutorials.blogspot.com/2018/01/solid-design-principles.html All Dot Net and SQL Server Tutorials in English https://www.youtube.com/user/kudvenkat/playlists?view=1&sort=dd All Dot Net and SQL Server Tutorials in Arabic https://www.youtube.com/c/KudvenkatArabic/playlists
Views: 133926 kudvenkat
Beginning Graphic Design: Fundamentals
 
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In this video, you’ll learn the fundamentals of graphic design. Visit https://www.gcflearnfree.org/beginning-graphic-design/fundamentals-of-design/1/ for our text-based lesson. This video includes information on the main elements of art and design, including: • Line • Shape • Form • Texture • Balance • The rule of thirds We hope you enjoy!
Views: 1364932 GCFLearnFree.org
Object Oriented Design
 
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Get the Diagrams : http://goo.gl/ACQAd UML Tutorial : http://goo.gl/1oMF43 Design Patterns Tutorial : http://goo.gl/ZzjDWU Support me on Patreon : https://www.patreon.com/derekbanas Welcome to my Object Oriented Design Tutorial! I cover a ton of things in the video below. The goal of this tutorial is to teach you how to create excellent OO designs. In this tutorial, I start off with a programming idea and walk you through the process of creating a Use Case, Object Model, Sequence Diagram and Class Diagram.
Views: 330318 Derek Banas
Chapter 10: Object-Oriented Design Principles
 
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Chapter 10 Outline: 1- Object-Oriented Design: Bridging from Analysis to Implementation 2- Object-Oriented Architectural Design 3- Fundamental Principles of Object-Oriented Detailed Design 4- Design Classes and the Design Class Diagram 5- Detailed Design with CRC Cards 6- Fundamental Detailed Design Principles
Views: 661 Amr Saeed
Permaculture Design Principles
 
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Receive Morag's FREE booklet: 12 Key Tips for a Thriving Edible Garden http://bit.ly/2Qne8S1 TEACH PERMACULTURE: LEARN WITH MORAG GAMBLE Find out more: https://permacultureeducationinstitute.org Learn permaculture online with Morag: https://ourpermaculturelife.com/permaculture-courses/ What are the permaculture design principles? How do you apply permaculture design principles in your garden and life? These are the questions explored through a wide range of examples in Masterclass #5 with Morag Gamble. The principles are based on the David Holmgren's book 'Permaculture: Principles and Pathways beyond Sustainability'. NEW PERMACULTURE TEACHERS COURSE Morag is opening her new course soon - the PERMACULTURE TEACHERS COURSE through her organisation the Permaculture Education Institute. Let us know if you want to be part of her foundation student group for 50% off. This course will give you the tools to change your life and livelihood. MORAG'S FREE PERMACULTURE MASTERCLASSES Morag's masterclasses, like this film, are always free, but usually they are registration-only. This one is released for viewing to encourage you to register for the future sessions. When you register, you can actually choose to be automatically booked into all future monthly masterclasses. This means that even if you cannot attend, you receive a link to the recording. Each month, over 1000 people have been registering to hear Morag's masterclasses. She explores a different topic within permaculture each time - a topic chosen by the masterclass participants. NEXT MASTERCLASS On April 30th, Morag will present SEVEN TIPS FOR AN ABUNDANT NO-DIG GARDEN https://events.genndi.com/register/169105139238469461/a1a829171d PERMACULTURE MEMBERSHIP COMMUNITY All previous masterclasses are now catalogued for students of the OUR PERMACULTURE LIFE MEMBERSHIP COMMUNITY . You can become a member for around $1/day and receive personal mentoring from Morag, Morag's free online permaculture course 'The Incredible Edible Garden' course, films, book reviews, design reviews, live Q&A sessions and more. Sign up here: https://thegoodlifeschool.teachable.com/p/our-permaculture-life-membership-community/
How to write actually object-oriented python - Per Fagrell
 
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The multi-paradigm flexibility of Python can bite developers new to Python or object-orientation, since self-restraint and design know-how is needed to keep code style paradigm-consistent. Learn about OO principles like SOLID and Tell-Don't-Ask and how they apply in Python for more uniform, testable, and working OO code.
Views: 77524 PyGotham 2014
Principles of Design Process Class with Derek Kosol
 
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This class emphasizes on the development of creating scene elements with character and story. These scene elements will be a variety of props. This is an integral part of concept design that places an importance on developing elements that pertain to a particular story. Students will learn the importance of creating dynamic pieces while breathing life to inanimate objects, this is crucial when creating hero props that may be used as motifs or visual cues. https://goo.gl/ydTBjS
Views: 15578 CGMasterAcademy CGMA
Architecture Short Course: How to Develop a Design Concept
 
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All architecture begins with a concept. If you’re struggling to find one, curious about what one is, or wondering how architects begin their projects; this short course will walk you through the process I use and some of the techniques I rely on to develop architectural concepts all illustrated with one of my residential projects. Design is a dialogue, and the concept ensures you have something to talk about. In this video I discuss the precise steps I take when beginning each project and how those steps lead me to an architectural concept. Before we can develop the concept, we have to first understand the practical constraints. My design process begins only after gathering and assessing all the given parameters for a project. Now, this primarily consists of three types of information. There’s information derived from the site - things like: local climate, the prevailing winds, the solar aspect, vegetation, neighboring structures, the site’s history, and any unique liabilities or opportunities. The site of course also comes along with legal frameworks for development, which describe where and what we can and can’t build. The second type of information we’ll gather is from the client. Every client has a set of cultural beliefs and preconceptions, preferences and agendas. Of course, we’ll want to determine their budget, and understand the personality traits and organizational politics which might also shape the design. The client and the building type together determine what architects call, “the program” which is essentially a detailed accounting of all the spaces the building will contain. And the third type of information I gather is related to the building typology – is it a museum, a home…or a school for example? To learn about a building typology we often conduct an analysis of notable or relevant historical precedents. We want to know the essential problems these types of structures grapple with. Understanding the history of the archetype allows us to approach a problem from a fresh perspective. All of this is necessary information that we collect for every project. This inventory can also serve as the progenitor for the design concept – our seed idea. And, rather than shunting creativity, these constraints often incite the creative process. Concept Inspirations Discussed: - Site - Client - Narrative - Materials - Structural - Mainifestos - Formal As with a good film, the setting, the characters, the cinematography, and the plot all conspire to make it what it is. It’s the experience you’ll recall rather than the concept per se. Sure, the concept sets the film in motion and it’s the starting point for all that follows. But this concept – the one or two-line description – can’t possible capture the richness and depth of the finished film…or in our case the architecture. Yet without it, the work is unfulfilling and so it should be clear that the concept is necessary for all our work as architects. // GEAR I USE // DSLR CAMERA: * Canon 70D: http://amzn.to/29klz7k LENSES: * Canon 24mm f2.8 Lens: http://amzn.to/29l7ac5 * Canon 40mm f2.8 Lens: http://amzn.to/29x2QcI AUDIO: * Rode VideoMic Pro (hotshoe mtd.): http://amzn.to/29qlNM3 * ATR-2100 USB (dynamic mic): http://amzn.to/2dFDaKp ARCHITECTURE GEAR: * Prismacolor Markers: http://thirtybyforty.com/markers * Timelapse Camera: http://thirtybyforty.com/brinno * AutoCAD LT: http://amzn.to/2dxjMDH * SketchUp PRO: http://amzn.to/2cRcojz * HP T120 Plotter: http://amzn.to/2dBGf1O * Adobe CC Photography (Photoshop/Lightroom) Plan: http://amzn.to/2dhq5ap STARTUP TOOLKIT: * Architect + Entrepreneur Startup Toolkit: http://thirtybyforty.com/SPL -~-~~-~~~-~~-~- Please watch: "Making a Site Model - The Outpost Project" https://www.youtube.com/watch?v=VsJrDScS5ZI -~-~~-~~~-~~-~-
Views: 670662 30X40 Design Workshop
3 Principles to Improve Your Logo Design Process - Legibility, Hierarchy, and Contrast
 
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Are you a graphic designer, web designer, package designer, or motion designer? Use these 3 Steps to Improve your design process: 1. Design in black and white - As we all know, Design can be frustrating, it’s easy to get overwhelmed. I find it helps to focus my attention on only whats important. That's why I design in black and white. It forces me to focus on only the most important aspects of the logo: Hierarchy, Contrast and Legibility. 2. Focus on legibility - Legibility is essential but can get in the way of some really fun ideas. Sometimes In purist of a clever idea, we get carried away to the point the logo becomes hard to read. Rookie mistake. The solution? Periodically check in and ask your self (or someone else) does the logo read well? 3. Giving a good Critique is an art - There’s much more to it than simply throwing out random opinions. Whether critiquing your own work or someone else’s, it’s important to remember that a good critique follows a process. I think of it like peeling an onion: Start by simply describing what you’re seeing. Then, say 1 thing you like and 1 thing that feels kinda funny. Then, move into what isn’t working and why. Finally, suggest ways to fix it. These are 3 small things you can start doing that will improve your logo design skills. Getting better is a slow process, but these 3 things are a step in the right direction. We will have more tips for you soon. Keep learning stuff, one day you will be great! Thanks for watching. The Futur. ================= 👉Subscribe: https://goo.gl/vB9zoP 👉See our main channel: https://goo.gl/F2AEbk #TheFutur #design #principles Want a deeper dive? Typography, Lettering, Sales & Marketing, Social Media and The Business of Design courses available here: https://goo.gl/bRt5qd — Love the content? Become a sustaining member for $5/mo today. https://goo.gl/nwekfL Our BOOKLIST: https://goo.gl/onrdxr Kits & Proposals: https://goo.gl/mSjuWQ Visit our website: https://www.thefutur.com FREE resources: https://goo.gl/Qh6gHr Mandarin (Chinese) Subtitles on UiiUii https://uiiiuiii.com/?s=the+futur — AFFILIATE LINKS* 🙏 Support The Futur but purchasing through our affiliate links: Amazon: http://bit.ly/thefuturishere Webflow: http://bit.ly/2EbET9l Retro Supply Co.: http://bit.ly/2GW8gzR Creative Market: https://goo.gl/g4jlTE Design Cuts: http://bit.ly/2GSsAR3 ✍️ Sharpen your skills by taking a course, using our affiliate links: Skillshare: https://goo.gl/YCo2uT School of Motion: http://bit.ly/futur-som Bring Your Own Laptop Tutorials: https://byol.me/thefutur 🎧 Do you like the music? Check out the music libraries we use in our affiliate links below: Epidemic Sound: https://bit.ly/2T647tR Musicbed: http://bit.ly/futurmb Artlist: http://bit.ly/2uWdna7 *By making a purchase through any of our affiliate links, we receive a very small commission at no extra cost to you. This helps us on our mission to provide quality education to you. Thank you. — Futur Podcast on iTunes: 🎙 https://itunes.apple.com/us/podcast/the-futur/id1209219220?mt=2 Spotify: 🎙 https://open.spotify.com/show/5K96ryZCjCmxqMzEotvS8h?si=J0NnGXwcQCymfBEA4poEVA — We love getting your letters. Send it here: The Futur c/o Chris Do 1702 Olympic Blvd. Santa Monica, CA 90404 USA — Host– Chris Do Content Director– Matthew Encina Cinematographers– Mark Contreras, Stewart Schuster, Aaron Szekely, Ricky Lucas, Jona Garcia Editors– Mark Contreras, Stewart Schuster, Aaron Szekely, Ricky Lucas, Jona Garcia Live Editor– Jona Garcia Social Team– Elle Money, Alex Burlui Futur Theme Music – Adam Sanborne http://www.adamsanborne.com Typefaces: Futura, DIN, Helvetica Neue, Calibre Futur theme song— Adam Sanborne
Views: 68603 The Futur Academy
Removable Partial Denture - Reviewing design and how to draw
 
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Here is a basic overview of an RPD that I treatment planned - and - how to draw it on the lab rx.
Views: 87667 All Things Dentistry
Logo Design Principles & Methodology: Critique Part 3
 
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How do you make a logo better? How do you improve your logo design? Does your logo look bad and you don't know why? What are basic logo design fundamentals? Chris Do critiques user submitted logos. He breaks them down and builds them back up with the help of his team. Become a sustaining member today. Pledge to give $5/mo. to keep the content flowing, ad free. https://www.thefutur.com/product/donate-every-month/ -- 3:29 BHAG - Big Hairy Audacious Goal 5:59 Mail Time 12:50 Why should I become a sustaining member? 17:10 Southeast New England Climbers Coalition - Logo Critique 33:50 Take time to fully explore the options instead of jumping from one design idea to another. 36:05 How do you tell which words in a logo to emphasize? 47:36 Gorilla Movers - Logo Critique 52:58 Does a logo have to be politically correct? 1:10:50 Nite Box - Logo Critique 1:15:26 Mount of Pencil - logo Critique 1:39:15 Raul Braz - Personal Brand Logo Critique 1:44:48 Luca Lange - Personal Brand Logo Critique 1:54:33 Why did you decide to use thin lines? 2:00:22 Sustaining Member Wall of Fame & Outro — The Futur is a startup, and we need your support! Here’s how: See all of our products: https://goo.gl/J52GqA Donate to The Futur: https://goo.gl/GKhI2c LEARN & GROW Pro-Group Membership: https://goo.gl/1s62Gp Sales and Marketing Class: https://goo.gl/iF5xua Lettering I Class: https://goo.gl/lNHaqh CORE Strategy Kit:https://goo.gl/Uc3IKp Agency-In-A-Box Kit: https://goo.gl/lyEdjK Selling & Overcoming Objections: https://goo.gl/qS91x2 The Pitch Kit: https://goo.gl/MgZY6z The Perfect Proposal: https://goo.gl/XNF4ZH CORE UX Facilitation Kit: https://goo.gl/aAfeAL UX Masterclass: https://goo.gl/8yH8dP FUTUR GEAR The Futur Mug: https://goo.gl/FuCwuO Blind Sketch Book: https://goo.gl/hUYojY Snapshot Numbered Print: https://goo.gl/A2KHb0 Visit our website: https://goo.gl/a4ZtAk See all of our free resources: https://goo.gl/Rf6zdc — AFFILIATE LINKS* 🙏 Support The Futur but purchasing through our affiliate links: Amazon: http://bit.ly/thefuturishere Webflow: http://bit.ly/2EbET9l Retro Supply Co.: http://bit.ly/2GW8gzR Creative Market: https://goo.gl/g4jlTE Design Cuts: http://bit.ly/2GSsAR3 ✍️ Sharpen your skills by taking a course, using our affiliate links: Skillshare: https://goo.gl/YCo2uT School of Motion: http://bit.ly/futur-som Bring Your Own Laptop Tutorials: https://byol.me/thefutur 🎧 Do you like the music? Check out the music libraries we use in our affiliate links below: Epidemic Sound: https://bit.ly/2T647tR Musicbed: http://bit.ly/futurmb Artlist: http://bit.ly/2uWdna7 — Listen to the Futur podcast on iTunes: 🎙 https://itunes.apple.com/us/podcast/the-futur/id1209219220?mt=2 Android Stitcher: http://www.stitcher.com/podcast/aaron/the-futur Google Play: https://play.google.com/music/listen?u=0#/ps/Itg3hr5bs4a54w73o2toxcr4vhe Sound Cloud https://soundcloud.com/thefuturishere — Connect with us online: 🔔 https://www.facebook.com/theFuturisHere/ https://twitter.com/thefuturishere Logo Crits: https://www.facebook.com/groups/FuturFeedback/ — Need brand strategy help? Visit Blind LA’s WEBSITE: http://blind.com — Credits: Executive Producer– Chris Do Host– Chris Do Director– Erica Pead Cinematography– Aaron Szekely, Mark Contreras Editor– Erica Pead Show Open– Roy Kang Futur Theme Music – Adam Sanborne http://www.adamsanborne.com Annotations & SEO – Isaiah Nwukor Typefaces: Futura, Din Futur theme song— Adam Sanborne === *By making a purchase through any of our affiliate links, we receive a very small commission at no extra cost to you. This helps us on our mission to provide quality education to you. Thank you.
Views: 54018 The Futur
Principles of Landscape Design
 
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Description
Views: 109292 turfteacher
Java Class Design
 
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Advice on designing a Java class, with an example.
Views: 4914 Peter Drake
Software Design - Introduction to SOLID Principles in 8 Minutes
 
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Software Design - Introduction to SOLID Principles in 8 Minutes ► SUBSCRIBE --> https://www.youtube.com/user/rithustutorials?sub_confirmation=1 ► RECOMMENDED COURSE - Your First Steps from Programmer to Software Architect --> https://www.udemy.com/software-architect-course-first-steps/?couponCode=YOUTUBE-2019 ► DOWNLOAD Presentation and Notes --> https://courses.in28minutes.com/p/in28minutes-course-guide -------------------------------------------------- MOST WATCHED TUTORIALS -------------------------------------------------- ► How to become an expert on Spring Boot, REST and Microservices? --> https://www.youtube.com/watch?v=jf6doctfxWQ ► WATCH 30+ Videos on SPRING BOOT --> https://www.youtube.com/playlist?list=PLBBog2r6uMCRcybG1UBB6yAqFZbwjAKHi ► CHECK OUT Our Most Watched Videos --> https://www.youtube.com/playlist?list=PLBBog2r6uMCQhZaQ9vUT5zJWXzz-f49k1 ► All Spring Boot Articles - http://www.springboottutorial.com/spring-boot-projects-with-code-examples ---------------------------------------------- RECOMMENDED COURSES ---------------------------------------------- ► Your First Steps from Programmer to Software Architect --> https://www.udemy.com/software-architect-course-first-steps/?couponCode=YOUTUBE-2019 ► Spring Framework Interview Guide - 200+ Questions & Answers --> https://www.udemy.com/spring-interview-questions-and-answers/?couponCode=YOUTUBE-2019 ► Java Interview Guide : 200+ Interview Questions and Answers --> https://www.udemy.com/java-interview-questions-and-answers/?couponCode=YOUTUBE-2019 -------------------------------------------------------------------------------------------- BEST SELLING COURSES - 30 DAY MONEY BACK GUARANTEE -------------------------------------------------------------------------------------------- ► Python For Beginners - Java to Python in 100 Steps --> https://www.udemy.com/learn-python-programming-for-java-programmers?couponCode=YOUTUBE-2019 ► Master Microservices with Spring Boot and Spring Cloud --> https://www.udemy.com/microservices-with-spring-boot-and-spring-cloud/?couponCode=YOUTUBE-2019 ► Spring Master Class - Beginner to Expert --> https://www.udemy.com/spring-tutorial-for-beginners/?couponCode=YOUTUBE-2019 ► Your First Steps from Programmer to Software Architect --> https://www.udemy.com/software-architect-course-first-steps/?couponCode=YOUTUBE-2019 ► Master Hibernate and JPA with Spring Boot in 100 Steps --> https://www.udemy.com/hibernate-jpa-tutorial-for-beginners-in-100-steps/?couponCode=YOUTUBE-2019 ► Spring Framework Interview Guide - 200+ Questions & Answers --> https://www.udemy.com/spring-interview-questions-and-answers/?couponCode=YOUTUBE-2019 ► Master Java Web Services and REST API with Spring Boot --> https://www.udemy.com/spring-web-services-tutorial/?couponCode=YOUTUBE-2019 ► Learn Spring Boot in 100 Steps - Beginner to Expert --> https://www.udemy.com/spring-boot-tutorial-for-beginners/?couponCode=YOUTUBE-2019 ► Java Interview Guide : 200+ Interview Questions and Answers --> https://www.udemy.com/java-interview-questions-and-answers/?couponCode=YOUTUBE-2019 ► Mockito Tutorial : Learn mocking with 25 Junit Examples --> https://www.udemy.com/mockito-tutorial-with-junit-examples/?couponCode=YOUTUBE-2019 ► Spring MVC For Beginners : Build Java Web App in 25 Steps --> https://www.udemy.com/spring-mvc-tutorial-for-beginners-step-by-step/?couponCode=YOUTUBE-2019 --------------------------------------------------- Follow us on Social Media --------------------------------------------------- ► TWITTER --> https://twitter.com/in28minutes ► FACEBOOK --> https://www.facebook.com/in28Minutes ► INSTAGRAM --> https://www.instagram.com/in28minutes/ ► LINKEDIN --> https://in.linkedin.com/in/rangakaranam
Views: 6884 in28minutes
Principles of set design lecture video
 
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Video of presentation about the basic principles of set design for Stage Design class.
Views: 11542 Dave Williams
SOLID - Class Design Principles
 
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Complete Post: https://biaintech.wordpress.com/2018/09/18/s-o-l-i-d-principles/ -- Created using Powtoon -- Free sign up at http://www.powtoon.com/youtube/ --
Views: 8 Fabiana Araujo
Learn the basic principle and elements of design and composition - online art classes
 
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The Elements and Principles of art is an online art class for any artist wishing to learn the rules of composition and design. This comprehensive online art class is offered at the Art Apprentice Online Art School. This is a non credit class for artists who just paint for fun and want to improve. Students can have access to course materials 24/7 and interact with other students in the classroom in forum discussions. Register for this class at the following links: http://store.artapprenticeonline.com/art-theory-class-discover-the-elements-principles-of-art-online-class-for-all-artists/ http://store.artapprenticeonline.com/elements-principles-of-art-pro-271-pages-in-depth-study-in-principles-of-design/
Views: 14574 Art Apprentice Online
Liskov's Substitution Principle | SOLID Design Principles (ep 1 part 1)
 
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What is the Liskov Substitution Principle? In this series we talk about the SOLID design principles. 📣 Ask Me Anything https://app.scaleabout.com/christopherokhravi 💪 Patreon Community https://www.patreon.com/christopherokhravi 📚 Products I Recommend http://amazon.christopherokhravi.com 🎧 Audiobooks for the win http://audible.christopherokhravi.com/ ⭐️Donations BTC: bc1q4k330f3g0mjd70g8ws4zwxheu4ym065f8j8djh ETH: 0xa9342b308d480239d64c967bf7d53c4877474f25 LTC: ltc1q7ja5xvnkj32knp3mnhmgagdcwk8atevdswnft0 BCH: qqa8xpggmx68udkwjvpmmmv22rw6rx68p5ehe5rgmu ZEC: t1XyiVNTTEoSxWT8WdESwsUsp6fbySesYc2
Views: 37268 Christopher Okhravi
Open Closed Principle
 
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In this video we will learn 1. Open Closed Principle 2. Implementation guidelines of Open closed Principle 3. And will implement this Principle with a simple example In the first video of SOLID Introduction we have understood that O in the SOLID is acronym for “Open/Closed Principle” also known as OCP Definition: In object-oriented programming, the open/closed principle states that "software entities such as classes, modules, functions, etc. should be open for extension, but closed for modification" 1. Which means, any new functionality should be implemented by adding new classes, attributes and methods, instead of changing the current ones or existing ones. 2. Bertrand Meyer is generally credited for having originated the term open/closed principle and This Principle is considered by Bob Martin as “the most important principle of object-oriented design”. Implementation guidelines 1. The simplest way to apply OCP is to implement the new functionality on new derived (sub) classes that inherit the original class implementation. 2. Another way is to allow client to access the original class with an abstract interface, 3. So, at any given point of time when there is a requirement change instead of touching the existing functionality it’s always suggested to create new classes and leave the original implementation untouched. Pit falls of Not following OCP What if I do not follow Open closed principle during a requirement enhancement in the development process. In that case, we end up with the following disadvantages 1. If a class or a function always allows the addition of new logic, as a developer we end up testing the entire functionality along with the requirement. 2. Also, as a developer we need to ensure to communicate the scope of the changes to the Quality Assurance team in advance so that they can gear up for enhanced regression testing along with the feature testing. 3. Step 2 above is a costly process to adapt for any organization 4. Not following the Open Closed Principle breaks the SRP since the class or function might end up doing multiple tasks. 5. Also, if the changes are implemented on the same class, Maintenance of the class becomes difficult since the code of the class increases by thousands of unorganized lines. Hope the above counter facts helps in understanding on why we need to follow the open closed principle. You can find the code used in the demo at the following link http://csharp-video-tutorials.blogspot.com/2018/01/open-closed-principle.html Also, we strongly recommend you to refer to our design pattern tutorial for more details on creational design patterns I believe this session has given you a good idea on how we can implement Open closed principle. In the next session we will focus on Liskov substitution principle. Till then, thank you and have a great day Text version of the video http://csharp-video-tutorials.blogspot.com/2018/01/open-closed-principle.html Slides http://csharp-video-tutorials.blogspot.com/2018/01/open-closed-principle-slides.html SOLID Design Principles Tutorial https://www.youtube.com/watch?v=HLFbeC78YlU&list=PL6n9fhu94yhXjG1w2blMXUzyDrZ_eyOme SOLID Design Principles Text Articles & Slides http://csharp-video-tutorials.blogspot.com/2018/01/solid-design-principles.html All Dot Net and SQL Server Tutorials in English https://www.youtube.com/user/kudvenkat/playlists?view=1&sort=dd All Dot Net and SQL Server Tutorials in Arabic https://www.youtube.com/c/KudvenkatArabic/playlists
Views: 49517 kudvenkat
Introducing the Design Principles Class + VEDA
 
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Design Principles Class: http://brittaswiderski.com/shop/ My other channel: http://www.youtube.com/brittaswiderski Blog post introducing the class: http://wp.me/p1UNP3-2ab Thanks for watching! If you liked it please comment and subscribe. Leave comments or request about what videos you'd like to see in the comments below. :) Music: Climbing Higher Up http://audiojungle.net/item/climbing-higher-up/102457
Views: 1424 waterfilterlove
Warehouse Fulfillment World Class Logistics Design Principles
 
06:03
This video is about Warehouse or Distribution Centre Order Fulfillment System World Class Design Principles.  Applying these principles can lead to dramatic improvements in speed, productivity, and customer service.  E-Commerce is an area of business where these principles are particularly important.
Views: 102 Mike Mortson
Object-oriented design: Identifying an inheritance situation | lynda.com tutorial
 
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This object-oriented design tutorial discusses how to identify an inheritance situation and recognize the shared attributes and behaviors of programming objects. Watch more at http://www.lynda.com/Java-tutorials/Foundations-Programming-Object-Oriented-Design/96949-2.html?utm_medium=viral&utm_source=youtube&utm_campaign=videoupload-96949-0601 This specific tutorial is just a single movie from chapter six of the Foundations of Programming: Object-Oriented Design course presented by lynda.com author Simon Allardice. The complete Foundations of Programming: Object-Oriented Design course has a total duration of 3 hours and 1 minute, discusses the concepts of object-oriented design, and explores creating conceptual models of your program with design patterns, class and sequence diagrams, and unified modeling language tools Foundations of Programming: Object-Oriented Design table of contents: Introduction 1. Core Concepts 2. Object-Oriented Analysis and Design 3. Utilizing Use Cases 4. Domain Modeling (Modeling the App) 5. Creating Classes 6. Inheritance and Composition 7. Advanced Concepts 8. Object-Oriented Design Patterns 9. Object-Oriented Design Principles Conclusion
Views: 52694 LinkedIn Learning
Design Patterns: Single Responsibility Principle Explained Practically in C# (The S in SOLID)
 
35:50
Newsletter signup (with exclusive discounts): https://iamtimcorey.com/general-sign-up (your email will be kept safe and you will not be spammed). Source Code: https://iamtimcorey.com/design-patterns-srp/ When you are writing code, are you doing it right? That is a question that worries a lot of people, and it should probably at least be something every developer thinks through. Design patterns are best practice concepts that we can implement into our code to make it better in some way. Think of them as guardrails that keep our code safe. In this video, we are going to look at the first entry in the famous SOLID principle. The S stands for Single Responsibility Principle. We are going to dive into what it means, how it should change our programming practices, and how far we should take it.
Views: 45920 IAmTimCorey
Design Principles: Contrast
 
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Contrast is a Design Principle that can help your work look presentable and professional. Learn what it is and how to use it inside!
Views: 4711 Aaron's Design Class
R P D Design - Ken Class I Max Cast Part C
 
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This tape shows placement of the design on the tentative design sheet. It discusses some of the principles of Class I design. This is intended for the student learning survey and design of the removable partial denture. If you would like a copy of the forms to draw the design on the form as you review it, email me at [email protected] and request the form be sent to you.
Views: 28519 Ann Windchy
SOLID Design Patterns
 
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In this episode, Robert is joined by Phil Japikse for a chat about design patterns. Software design patterns have been around long before the MVC Framework gained momentum. Phil starts with a review of Robert C. Martin's (Uncle Bob) SOLID macronym. After building the proper foundation,he reviews several design patterns, their C# implementation and when and how they should be used in modern software development. Get the code samples here: http://www.skimedic.com/samples/Japikse_SolidPatterns.zip
Views: 120190 Microsoft Visual Studio
System Design Interview Question: DESIGN A PARKING LOT - asked at Google, Facebook
 
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In-depth system discussion of a popular coding interview question, chapters: 0:32 Problem statement 0:55 Finding a solution 2:43 Questions to ask 6:35 Object oriented design/class hierarchy 13:57 Coding question approach 23:34 Testing This system design interview question/how to system design is for software engineers, software developers, web developers, front end engineers, QA engineers, product managers, network engineers equally important. This interview problem can be asked as a coding interview question, system design question or object oriented design question. SiT website: www.successintech.com Facebook: https://www.facebook.com/SuccessInTech/ Twitter: www.twitter.com/successintech Other names for this problem are: Amazon Locker interview question, The Parking Lot interview question, Parking Lot using OO techniques, Object oriented parking lot. Music: www.bensound.com
Views: 300435 Success in Tech
OOP Design Principles: Dependency Inversion Principle
 
04:26
In this final video in the SOLID Development series we'll walk through the dependency inversion principle that promotes class reuse and abstraction. Show notes: https://www.crondose.com/2016/08/solid-development-dependency-inversion-principle/
Views: 22475 edutechional
Ten Principles for Good Level Design
 
01:00:48
In this 2013 GDC session, Square Enix Montreal's Dan Taylor provides a Ramsian-style breakdown of how to create world-class levels, which distills the art and science of level design down to a concentrated set of fundamental principles for innovation, engagement, and immersion. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Views: 103433 GDC
The 2019 UI Design Crash Course for Beginners
 
01:36:53
https://skl.sh/designcourse19 - First 500 people to sign up will get their first 2 months free! -- The Frontend Dev Course using this mockup is here: https://www.youtube.com/watch?v=8gNrZ4lAnAw -- Are you frustrated that you simply can't produce a good UI design? Sure, you clearly know and SEE what a great design looks like from the top designers on sites like Dribbble and Behance, but why can't you produce them? In this course, I'm going to help answer that question and provide you with a blueprint that's going to speed up your transition from producing ugly UI's as a beginner, to producing fantastic UI's. First, we're going to spend some time discussing the very important design fundamentals that you need to understand before you can start designing UI's. Then, we'll step into a design and prototyping app (Adobe XD, it's free! https://www.adobe.com/products/xd.html) and design a beautiful UI from scratch. While doing this, I'm going to describe exactly what's going through my mind as I piece together a UI. Let's get started! - - - - - - - - - - - - - - - - - - - - - - Subscribe for NEW VIDEOS! My site: https://coursetro.com My personal FB account: http://fb.com/logodesigner Coursetro FB: http://fb.com/coursetro Coursetro's Twitter: http://twitter.com/designcoursecom Join my Discord! https://discord.gg/a27CKAF ^-Chat with me and others - - - - - - - - - - - - - - - - - - - - - - Who is Gary Simon? Well, I'm a full stack developer with 2+ decades experience and I teach people how to design and code. I've created around 100+ courses for big brands like LinkedIn, Lynda.com, Pluralsight and Envato Network. Now, I focus all of my time and energy on this channel and my website Coursetro.com. Come to my discord server or add me on social media and say Hi!
Views: 218403 DesignCourse
The S.O.L.I.D. Principles of OO and Agile Design - by Uncle Bob Martin
 
01:12:12
READ FIRST: UB doesn't talk about -all- 5 SOLID principals, only a couple. This video is more valuable that just "another SOLID talk". And it's a meetup, not a course. If you want a more in-depth training on it, UB has that on his CleanCoders.com site. Very good vids there...very in depth on coding techniques and he codes a lot there. If anyone wants to challenge whether UB is right or wrong about OO concepts, or bitch because he doesn't cover all 5 principles in this 1 hour casual meetup talk, I'll immediately delete your comment. He knows his shit and I get tired of this kind of bitching which happens a lot. This talk is still very entertaining and informative so sit back, relax, and enjoy! Sometimes it's good for us to learn and understand the past, so that we do not make the same mistakes that have been made over and over again in this profession. https://www.CleanCoders.com - ton of vids by UB, very in depth technically http://www.WeDoTDD.com/interviews/companies/16 https://twitter.com/unclebobmartin http://blog.cleancoder.com https://blog.8thlight.com/uncle-bob/archive.html Source: This presentation was given by Uncle Bob on Feb 4, 2015 at the Arlington Lakes Golf Club in Arlington Heights, IL. Schaumburg Microsoft .NET Technologies Meetup http://bit.ly/1hAO2ln Be sure to change the video to 1080p when watching it Recorded with my IPhone 6+ 1080p (60fps) Side Note: UB talks little about SR and DI toward the end, but it's more a talk around business and more top level tech talk around around decoupling code and history of coding (where the idea of decoupling stemmed from, how objects came into existence and why, and how programming languages were affected by it ended up providing polymorphism... and a lot of other interesting things around the importance of plug-in software....all indirectly related to the topic of SOLID itself as a whole. The S.O.L.I.D. Principles of OO and Agile Design What happens to software? Why does is rot over time? How does an Agile Development team prevent this rot, and prevent good designs from becoming legacy code? How can we be sure our designs are good in the first place? This talk presents the agile S.O.L.I.D. principles for designing object oriented class structures. These principles govern the structure and inter dependencies between classes in large object oriented systems. The principles include: The Open Closed Principle, The Liskov Substitution Principle, and the Dependency Inversion Principle, among others. About "Uncle Bob" Martin: Robert C. Martin has been a software professional since 1970. In the last 35 years, he has worked in various capacities on literally hundreds of software projects. He has authored "landmark" books on Agile Programming, Extreme Programming, UML, Object-Oriented Programming, and C++ Programming. He has published dozens of articles in various trade journals. Today, He is one of the software industry's leading authorities on Agile software development and is a regular speaker at international conferences and trade shows. He is a former editor of the C++ Report and currently writes a monthly Craftsman column for Software Development magazine. Mr. Martin is the founder, CEO, and president of Object Mentor Incorporated. Object Mentor is a sister company to Object Mentor International. Like OMI, Object Mentor is comprised of highly experienced software professionals who provide process improvement consulting, object-oriented software design consulting , training, and development services to major corporations around the world.
Views: 138438 TDD TV
Single Responsibility Principle
 
10:24
In this video we will discuss 1. What is Single Responsibility 2. Single Responsibility Example In our previous video we discussed S in the SOLID is acronym for Single Responsibility Principle (SRP) As per the single responsibility principle 1. A class should have only one reason to change 2. Which means, every module or class should have responsibility over a single part of the functionality provided by the software, and that responsibility should be entirely encapsulated by the class. Encapsulation is one of the fundamentals of OOP. At this moment, understanding more about encapsulation is out of scope of this session. However, we strongly recommend you to refer to the C# tutorial playlist for more details on Object oriented principles. Now you might be wondering what do we achieve with the Single Responsibility Principle or rather with the SOLID Design Principles. Let's first understand the motivation behind the usage of SOLID Principles In any enterprise software application development when we design and develop software systems, we need to account the below factors during the development cycle. Maintainability : Maintainable systems are very important to the organisations. Testability : Test driven development (TDD) is required when we design and develop large scale systems Flexibility and Extensibility : Flexibility and extensibility is a very much desirable factor of enterprise applications.Hence we should design the application to make it flexible so that it can be adapt to work in different ways and extensible so that we can add new features easily. Parallel Development : It is one of the key features in the application development as it is not practical to have the entire development team working simultaneously on the same feature or component. Loose Coupling : We can address many of the requirements listed above by ensuring that our design results in an application that loosely couples many parts that makes up the application. SOLID Principles and Design Patterns plays a key role in achieving all of the above points. In Single Responsibility Principle 1. Each class and module should focus on a single task at a time 2. Everything in the class should be related to that single purpose 3. There can be many members in the class as long as they related to the single responsibility 4. With SRP, classes become smaller and cleaner 5. Code is less fragile Hence we can say that Single Responsibility Principle achieves the motivation points that we have just discussed. Below code demonstrates how we can achieve Single Responsibility Principle Code before Single Responsibility Segregation using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRPDemo { interface IUser { bool Login(string username, string password); bool Register(string username, string password, string email); void LogError(string error); bool SendEmail(string emailContent); } } Code after Single Responsibility Segregation using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SRPDemo { interface IUser { bool Login(string username, string password); bool Register(string username, string password, string email); } interface ILogger { void LogError(string error); } interface IEmail { bool SendEmail(string emailContent); } } Now that we have segregated the single responsibility principle in these multiple interfaces the next step is to implement these interfaces with object creation mechanisms. GOF has defined many design patterns on object creations based on the requirements. Hence we strongly recommend you to refer to our design pattern tutorial for more details on creational design patterns. I believe this session has given you a good idea on how we can implement Single responsibility principle. In the next video we will discuss Interface Segregation Principle. Text version of the video http://csharp-video-tutorials.blogspot.com/2017/11/single-responsibility-principle.html Slides http://csharp-video-tutorials.blogspot.com/2017/11/single-responsibility-principle-slides.html SOLID Design Principles Tutorial https://www.youtube.com/watch?v=HLFbeC78YlU&list=PL6n9fhu94yhXjG1w2blMXUzyDrZ_eyOme SOLID Design Principles Text Articles & Slides http://csharp-video-tutorials.blogspot.com/2018/01/solid-design-principles.html All Dot Net and SQL Server Tutorials in English https://www.youtube.com/user/kudvenkat/playlists?view=1&sort=dd All Dot Net and SQL Server Tutorials in Arabic https://www.youtube.com/c/KudvenkatArabic/playlists
Views: 70981 kudvenkat
Introduction to Graphic Design - Design principles
 
03:34
What are the design principles? There are about 5 design principles that help the designer better communicate a message. They are: alignment, balance, contrast, proximity and repetition. In this class, we'll cover the basics of each one.
Views: 15586 JTF
Symmetry vs. Asymmetry in Graphic Design
 
05:07
To be a graphic designer, knowing the basic principles of symmetry and asymmetry will help you create better graphics and visual designs. To take the full class from designers Ellen Lupton and Jennifer Cole Phillips on Skillshare for free: http://skl.sh/yt-symmetry 👇About This Class👇 Great graphic design comes from understanding just a few basic principles. Cracking the code to great design is much easier with a solid foundation of core principles. Join designers Ellen Lupton and Jennifer Cole Phillips for an essential, 35-minute class as they walk through 5 basic principles of graphic design, perfect for use in all projects using images and type — creative design, marketing materials, and even photography! The lessons include both examples and demonstration, giving you a foundation to create inspired, functional design. You’ll learn to: - Identify and define 5 basic design principles - Critique your work for effectiveness and balance - Apply each core concept in future projects The key takeaway from this course? Graphic design is all about relationships — the relationships between one design element and another, that element and the page, and that element and yourself. 👇About Skillshare👇 Skillshare is an online learning community for creators. We're on a mission to unlock universal access to learning. For just $8 a month, you can choose from thousands of classes in design, business, photography, and more — and take them anywhere, anytime. Learn, collaborate, and even teach a class of your own. Subscribe to Skillshare’s Youtube Channel for More: http://skl.sh/yt-subscribe Like Skillshare on Facebook: https://www.facebook.com/skillshare Follow Skillshare on Twitter: https://twitter.com/skillshare Follow Skillshare on Instagram: https://www.instagram.com/skillshare/
Views: 6745 Skillshare
DENT 718: Removable partial dentures: design considerations
 
47:55
Lecture 6 in a course on creating removable prosthodontic appliances (dentures). This lecture covers the basics of designing and laying out dentures. This is part of the Open.Michigan collection at: http://open.umich.edu/education
Views: 176602 UMichDent
How our class does the 8 Ostrom Design Principles
 
06:13
Here are a couple videos with a bit more info on monitoring: https://www.youtube.com/watch?v=xiLLDPxFPRQ https://www.youtube.com/watch?v=Cyx1g8_o-ww Contact info in case of conflict: DAVID SLOAN WILSON Distinguished Professor of Anthropology and Biological Sciences PhD, Michigan State University, 1975 Evolutionary biologist [email protected] 607-777-4393 Science 3, Room 363 BU Ombudsman: https://www.binghamton.edu/ombudsman/faqs.html
Views: 205 EvoTevo
Liskov Substitution Principle
 
09:53
In this video we will learn 1. Liskov Substitution Principle 2. Implementation guidelines of Liskov Substitution Principle 3. And will implement this Principle with a simple example In the first video of SOLID Introduction we have understood that L in the SOLID is acronym for Liskov Substitution Principle which is also known as LSP. Definition : Substitutability is a principle in object-oriented programming and it states that, in a computer program, if S is a Subtype of T, then objects of type T may be replaced with objects of type S 1. Which means, Derived types must be completely substitutable for their base types 2. More formally, the Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called (strong) behavioral subtyping 3. This Principle is introduced by Barbara Liskov in 1987 during her conference address on Data abstraction and hierarchy 4. This principle is just an extension of the Open Close Principle The examples used in this session are related to the open closed principle. Hence we request you to watch the Open Closed Principle tutorial before proceeding. Implementation guidelines : In the process of development we should ensure that 1. No new exceptions can be thrown by the subtype unless they are part of the existing exception hierarchy. 2. We should also ensure that Clients should not know which specific subtype they are calling, nor should they need to know that. The client should behave the same regardless of the subtype instance that it is given. 3. And last but not the least, New derived classes just extend without replacing the functionality of old classes In the previous session as part of the Open closed Principle implementation we have created different employee classes to calculate bonus of the employee. From the employee perspective we have implemented the Open closed principle. Now if you take a look at the main program, we have created Employee objects which consists of both permanent and contract employee. If you take a closer look at this program the Derived types which are Permanent and TemporaryEmployee have completely substituted the base type employee class. So, based on the Liskov substitution principle we have achieved LSP by ensuring that Derived types are completely substitutable for their base types. Also, notice the main program, without using the subtypes we are calculating the bonus of the employee from the base class type itself. Hence, we are satisfying the Liskov substitution principle. That means along with the Open Closed Principle we have partially implemented the LSP. Also, I can state that this implementation is not adhering to guide lines of Liskov principle To understand why it’s not adhering to the Liskov Principle, Let’s assume that we need to have a Contract Employee as one of the employee category. A point to note here is a contract employee is not eligible for any bonus calculation and post implementing the Employee class we end up throwing exception at the runtime in the caclculatebonus() method. This violates the Liskov Substitution Principle. Hence, Please follow the below code which addresses this issue. Also, we recommend to watch our video tutorials for complete guidance and understanding of the code. The code is available on our blog at the following link. http://csharp-video-tutorials.blogspot.com/2018/01/liskov-substitution-principle.html Text version of the video http://csharp-video-tutorials.blogspot.com/2018/01/liskov-substitution-principle.html Slides http://csharp-video-tutorials.blogspot.com/2018/01/liskov-substitution-principle-slides.html SOLID Design Principles Tutorial https://www.youtube.com/watch?v=HLFbeC78YlU&list=PL6n9fhu94yhXjG1w2blMXUzyDrZ_eyOme SOLID Design Principles Text Articles & Slides http://csharp-video-tutorials.blogspot.com/2018/01/solid-design-principles.html All Dot Net and SQL Server Tutorials in English https://www.youtube.com/user/kudvenkat/playlists?view=1&sort=dd All Dot Net and SQL Server Tutorials in Arabic https://www.youtube.com/c/KudvenkatArabic/playlists
Views: 56985 kudvenkat
Solid design principles in Java
 
04:20
Check my free #4 Video Java Interview Course: markpapis.com/java-interview-workshop-starter/ Design Principles, What is encapsulation ? What is Polimorphism ? What is Aggregation / Composition ? What is Method Overloading ? Inheritance vs Compositions ? What are SOLID Design Principles ?
Views: 5840 Mark Papis
Design Patterns Video Tutorial
 
15:03
Code is Here: http://goo.gl/jaonq Best Design Patterns Book : http://goo.gl/W0wyie Subscribe to Me: http://bit.ly/2FWQZTx Here I begin my design patterns video tutorial. I have talked a great deal about OOP design principles in the past. I've shown you how to turn requirements into a UML diagram. Then I covered how to turn a UML diagram into a class. This tutorial will start off by revisiting OOP concepts. I'll also provide answers to the most common questions I receive. By the end, you'll be able to use design patterns to solve common software design problems. Like the channel? Consider becoming a Patreon! Check it out here: ►► https://www.patreon.com/derekbanas *Watch More Learn in One Videos* ►► Java - https://youtu.be/n-xAqcBCws4 ►► C++ - https://youtu.be/Rub-JsjMhWY ►► Python - https://youtu.be/N4mEzFDjqtA ►► MySQL - https://youtu.be/yPu6qV5byu4 ►► PHP - https://youtu.be/7TF00hJI78Y ►► Kotlin - https://youtu.be/H_oGi8uuDpA ►► C# - https://youtu.be/lisiwUZJXqQ ►► JavaScript - https://youtu.be/fju9ii8YsGs
Views: 950997 Derek Banas
Design Patterns in Python by Peter Ullrich
 
27:31
Software Design Patterns are commonly used in professional software development and are important for aspiring programmers and senior developers alike. However, their implementation differs based on the programming language used. This talk will explain how to implement some of the most used Design Patterns in Python.
Views: 22219 PyCon Sweden
7 principles for building better cities | Peter Calthorpe
 
14:21
More than half of the world's population already lives in cities, and another 2.5 billion people are projected to move to urban areas by 2050. The way we build new cities will be at the heart of so much that matters, from climate change to economic vitality to our very well-being and sense of connectedness. Peter Calthorpe is already at work planning the cities of the future and advocating for community design that's focused on human interaction. He shares seven universal principles for solving sprawl and building smarter, more sustainable cities. Check out more TED Talks: http://www.ted.com The TED Talks channel features the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and more. Follow TED on Twitter: http://www.twitter.com/TEDTalks Like TED on Facebook: https://www.facebook.com/TED Subscribe to our channel: https://www.youtube.com/TED
Views: 764203 TED
Beginning Graphic Design: Layout & Composition
 
05:15
In this video, you’ll learn the basics of layout and composition in graphic design. Visit https://www.gcflearnfree.org/beginning-graphic-design/layout-and-composition/1/ for our text-based lesson. This video includes information on the five basic principles of layout and composition, which include: • Proximity • White space • Alignment • Contrast • Repetition We hope you enjoy!
Views: 1001624 GCFLearnFree.org
Basic Graphic Design Principles
 
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School of Visual Arts Motion Graphic Design Class Semester Project "Basic Graphic Design Principles" by Sean Kirkpatrick Instructor: Ori Kleiner Music Sax on the Beach by Dave James
Views: 752 Sean Kirkpatrick