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Heroes of Might and Magic 2: Gold Edition - Wizard's Isle Campaign - The Eternal Scrolls #2
 
01:20:45
Thanks for every Like, Comment and Favorite! Watch more Heroes of Might and Magic II Videos in Playlist - http://www.youtube.com/playlist?list=PL8wZKON07iXUPMMSB1thPBPg_WJmV9_Fg Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of theHeroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997. An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold 1998. Heroes II added the Necromancer and Wizard factions, joining the Knight, Barbarian, Sorceress, and Warlock from the first game. Heroes II introduced several new features that have since become standard for the series. First among them is the ability for heroes to gain special abilities. Each hero can possess up to eight different secondary skills out of fourteen available. Once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single fixed special ability according to their class. The magic system was changed in Heroes II. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Another major feature introduced in Heroes II is the ability to upgrade units, granting them improved statistics and, in some cases, important abilities. For example, upgrading Vampires to Vampire Lords enables them to absorb health and even to resurrect units. The canonical ending of Heroes I results in Lord Morglin Ironfist's victory. In the following years, he has successfully unified the continent of Enroth and secured his rule as king. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile. Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three "evil" town alignments, while Roland's campaign features the three "good" town alignments. If Archibald is victorious, Roland's rebellion is crushed, and Roland himself is imprisoned in Castle Ironfist, leaving Archibald the uncontested ruler of Enroth. The canonical ending, however, results in Roland's victory, with Archibald being turned to stone by Roland's court wizard, Tanir. This event is referenced later in Might and Magic VI: The Mandate of Heaven, with Archibald eventually freed of the spell. The Price of Loyalty is the expansion pack for Heroes II, released in 1997. Development of the expansion was contracted to Cyberlore Studios. The expansion adds four new campaigns, new artifacts, new scenario maps, new in-map buildings and an improved map editor. The expansion also added a new structure for the necromancer faction - the shrine which enhances the heroes' ability to raise the dead. A common complaint about the expansion was the inclusion of a recruit building (Barrow Mounds) for ghosts. Since all units killed by ghosts themselves become ghosts, players were able to quickly gain invincible armies of ghosts that destroyed the game balance. The Price of Loyalty was not released for Macintosh, nor was Heroes II Gold. Heroes of Might and Magic II was the best-selling game for over 12 months in parts of Russia and Europe. The Price of Loyalty enjoyed similar success in those regions. The game sold very well in general, picking up critical awards as well. My Channel - http://www.youtube.com/user/iGameplay1337 Subscribe - http://youtube.com/user/iGameplay1337?sub_confirmation=1 Follow my Twitter - http://twitter.com/Andromalic Follow my Instagram - http://instagram.com/Andromalic1337 Facebook - http://www.facebook.com/sviataslau.kudrautsau.3 My Apple GameCenter ID: Andromalic, Add me to Friends! PSN ID: iGameplay_1337
Views: 6754 iGameplay1337
Might and Magic Heroes 7 - Academy Theme Music (The Wizard's Waltz)
 
02:52
Mam nadzieje ,że polubicie ten tytuł :) Oczywiście pojawi się gameplay. Zrzekam się dochodu z yt, jest on dla mnie tylko przyjemnością.
Views: 33038 Master
Heroes of Might and Magic 2: Gold Edition - Wizard's Isle Campaign - The Shrouned Isles #1
 
01:25:28
Thanks for every Like, Comment and Favorite! Watch more Heroes of Might and Magic II Videos in Playlist - http://www.youtube.com/playlist?list=PL8wZKON07iXUPMMSB1thPBPg_WJmV9_Fg Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of theHeroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997. An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold 1998. Heroes II added the Necromancer and Wizard factions, joining the Knight, Barbarian, Sorceress, and Warlock from the first game. Heroes II introduced several new features that have since become standard for the series. First among them is the ability for heroes to gain special abilities. Each hero can possess up to eight different secondary skills out of fourteen available. Once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single fixed special ability according to their class. The magic system was changed in Heroes II. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Another major feature introduced in Heroes II is the ability to upgrade units, granting them improved statistics and, in some cases, important abilities. For example, upgrading Vampires to Vampire Lords enables them to absorb health and even to resurrect units. The canonical ending of Heroes I results in Lord Morglin Ironfist's victory. In the following years, he has successfully unified the continent of Enroth and secured his rule as king. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile. Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three "evil" town alignments, while Roland's campaign features the three "good" town alignments. If Archibald is victorious, Roland's rebellion is crushed, and Roland himself is imprisoned in Castle Ironfist, leaving Archibald the uncontested ruler of Enroth. The canonical ending, however, results in Roland's victory, with Archibald being turned to stone by Roland's court wizard, Tanir. This event is referenced later in Might and Magic VI: The Mandate of Heaven, with Archibald eventually freed of the spell. The Price of Loyalty is the expansion pack for Heroes II, released in 1997. Development of the expansion was contracted to Cyberlore Studios. The expansion adds four new campaigns, new artifacts, new scenario maps, new in-map buildings and an improved map editor. The expansion also added a new structure for the necromancer faction - the shrine which enhances the heroes' ability to raise the dead. A common complaint about the expansion was the inclusion of a recruit building (Barrow Mounds) for ghosts. Since all units killed by ghosts themselves become ghosts, players were able to quickly gain invincible armies of ghosts that destroyed the game balance. The Price of Loyalty was not released for Macintosh, nor was Heroes II Gold. Heroes of Might and Magic II was the best-selling game for over 12 months in parts of Russia and Europe. The Price of Loyalty enjoyed similar success in those regions. The game sold very well in general, picking up critical awards as well. My Channel - http://www.youtube.com/user/iGameplay1337 Subscribe - http://youtube.com/user/iGameplay1337?sub_confirmation=1 Follow my Twitter - http://twitter.com/Andromalic Follow my Instagram - http://instagram.com/Andromalic1337 Facebook - http://www.facebook.com/sviataslau.kudrautsau.3 My Apple GameCenter ID: Andromalic, Add me to Friends! PSN ID: iGameplay_1337
Views: 6689 iGameplay1337
Heroes of Might and Magic 2- Wizard's Isle Campaign (Map 4, Part 1)
 
50:40
Playthrough of map 4 of the Price of Loyalty campaign in HOMM2. This is the first part of the mission, where I gather all of the resources needed to build my starting castle, then reach the island in the center to take out the enemies there. Cutscene transcript: The Orb of Negation is now yours. And with it's power, your victory is all but certain. But move quickly, for time is running out! And if the power of the Fount of Wizardry is bound by one of your rivals. not even the Orb will protect you from their power.
Views: 9 randomyoshi
Heroes 2 Expert Playthrough 11 ( Wizards Isle Campaign ), Part 1
 
01:45:16
Wizards Isle Campaign Difficulty: Varies
Views: 4037 AbsoluteZero
Heroes of Might and Magic 2- Wizard's Isle Campaign (Map 1, Part 1)
 
31:09
Playthrough of map 8 of the Price of Loyalty campaign in HOMM2. This is the first part of the mission, where I need to take out the green player and take over the orange player's island. Cutscene transcript: Tales have recently been told of a mist-wreathed archipelago that has sprung up in the Western seas, where nothing but water lay before. They are the legendary Shrouded Isles, wherein lies the Fount of Wizardry. It is said that every thousand years, they rise forth from the ocean, and that whomsoever claims this power will reign ascendant for the next thousand. Even now your rivals are surely aware of the archipelago's emergence, and are laying plans for it's conquest.
Views: 25 randomyoshi
Wizards And Demon Magic Exposed.
 
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2 Th 2:9 Even him, whose coming is after the working of Satan with all power and signs and lying wonders, 2Th 2:10 And with all deceivableness of unrighteousness in them that perish; because they received not the love of the truth, that they might be saved.
Views: 273 Truth Seer 144k
Heroes of Might and Magic 2: Gold Edition - Wizard's Isle Campaign - Fount of Wizardry #4
 
01:32:17
Thanks for every Like, Comment and Favorite! Watch more Heroes of Might and Magic II Videos in Playlist - http://www.youtube.com/playlist?list=PL8wZKON07iXUPMMSB1thPBPg_WJmV9_Fg Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of theHeroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997. An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold 1998. Heroes II added the Necromancer and Wizard factions, joining the Knight, Barbarian, Sorceress, and Warlock from the first game. Heroes II introduced several new features that have since become standard for the series. First among them is the ability for heroes to gain special abilities. Each hero can possess up to eight different secondary skills out of fourteen available. Once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single fixed special ability according to their class. The magic system was changed in Heroes II. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Another major feature introduced in Heroes II is the ability to upgrade units, granting them improved statistics and, in some cases, important abilities. For example, upgrading Vampires to Vampire Lords enables them to absorb health and even to resurrect units. The canonical ending of Heroes I results in Lord Morglin Ironfist's victory. In the following years, he has successfully unified the continent of Enroth and secured his rule as king. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile. Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three "evil" town alignments, while Roland's campaign features the three "good" town alignments. If Archibald is victorious, Roland's rebellion is crushed, and Roland himself is imprisoned in Castle Ironfist, leaving Archibald the uncontested ruler of Enroth. The canonical ending, however, results in Roland's victory, with Archibald being turned to stone by Roland's court wizard, Tanir. This event is referenced later in Might and Magic VI: The Mandate of Heaven, with Archibald eventually freed of the spell. The Price of Loyalty is the expansion pack for Heroes II, released in 1997. Development of the expansion was contracted to Cyberlore Studios. The expansion adds four new campaigns, new artifacts, new scenario maps, new in-map buildings and an improved map editor. The expansion also added a new structure for the necromancer faction - the shrine which enhances the heroes' ability to raise the dead. A common complaint about the expansion was the inclusion of a recruit building (Barrow Mounds) for ghosts. Since all units killed by ghosts themselves become ghosts, players were able to quickly gain invincible armies of ghosts that destroyed the game balance. The Price of Loyalty was not released for Macintosh, nor was Heroes II Gold. Heroes of Might and Magic II was the best-selling game for over 12 months in parts of Russia and Europe. The Price of Loyalty enjoyed similar success in those regions. The game sold very well in general, picking up critical awards as well. My Channel - http://www.youtube.com/user/iGameplay1337 Subscribe - http://youtube.com/user/iGameplay1337?sub_confirmation=1 Follow my Twitter - http://twitter.com/Andromalic Follow my Instagram - http://instagram.com/Andromalic1337 Facebook - http://www.facebook.com/sviataslau.kudrautsau.3 My Apple GameCenter ID: Andromalic, Add me to Friends! PSN ID: iGameplay_1337
Views: 7762 iGameplay1337
Might & Magic 7 For Blood And Honor- Wizards & Archmages
 
14:13
Designers: Jon Van Caneghem Artists: Robert Slowsky Composers: Paul Romero Might & Magic For Blood And Honor Link: https://www.gog.com/game/might_and_ma Might & Magic 7 For Blood And Honor: Castle Lambent by Paul Romero Might & Magic 7 For Blood And Honor: Celeste by Paul Romero
Views: 2 PainReaver X
Might and Magic VI Part 5: In which we become Wizards!
 
59:26
Might and Magic VI Woohoo! Also monks get smote? Wizardmonks?
Views: 5 Zeltoron
Let's Play Might and Magic IV+V [DE] [BLIND] 26 Wizards & Werewolves
 
28:30
*Let's Play New World Computing's "Might and Magic IV+V: World of Xeen"* After we've cleared Winterkill we move on to explore Castle Basenji... DoctorPirx auf Twitter: https://twitter.com/DoctorPirx
Views: 124 DoctorPirx
Heroes of Might and Magic 2: Gold Edition - Wizard's Isle Campaign - Power's End #3
 
52:03
Thanks for every Like, Comment and Favorite! Watch more Heroes of Might and Magic II Videos in Playlist - http://www.youtube.com/playlist?list=PL8wZKON07iXUPMMSB1thPBPg_WJmV9_Fg Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of theHeroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997. An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold 1998. Heroes II added the Necromancer and Wizard factions, joining the Knight, Barbarian, Sorceress, and Warlock from the first game. Heroes II introduced several new features that have since become standard for the series. First among them is the ability for heroes to gain special abilities. Each hero can possess up to eight different secondary skills out of fourteen available. Once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single fixed special ability according to their class. The magic system was changed in Heroes II. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Another major feature introduced in Heroes II is the ability to upgrade units, granting them improved statistics and, in some cases, important abilities. For example, upgrading Vampires to Vampire Lords enables them to absorb health and even to resurrect units. The canonical ending of Heroes I results in Lord Morglin Ironfist's victory. In the following years, he has successfully unified the continent of Enroth and secured his rule as king. Upon the king's death, his two sons, Archibald and Roland, vie for the crown. Archibald orchestrates a series of events that lead to Roland's exile. Archibald is then declared the new king, while Roland organizes a resistance. Each alignment is represented by one of the game's two campaigns. Archibald's campaign features the three "evil" town alignments, while Roland's campaign features the three "good" town alignments. If Archibald is victorious, Roland's rebellion is crushed, and Roland himself is imprisoned in Castle Ironfist, leaving Archibald the uncontested ruler of Enroth. The canonical ending, however, results in Roland's victory, with Archibald being turned to stone by Roland's court wizard, Tanir. This event is referenced later in Might and Magic VI: The Mandate of Heaven, with Archibald eventually freed of the spell. The Price of Loyalty is the expansion pack for Heroes II, released in 1997. Development of the expansion was contracted to Cyberlore Studios. The expansion adds four new campaigns, new artifacts, new scenario maps, new in-map buildings and an improved map editor. The expansion also added a new structure for the necromancer faction - the shrine which enhances the heroes' ability to raise the dead. A common complaint about the expansion was the inclusion of a recruit building (Barrow Mounds) for ghosts. Since all units killed by ghosts themselves become ghosts, players were able to quickly gain invincible armies of ghosts that destroyed the game balance. The Price of Loyalty was not released for Macintosh, nor was Heroes II Gold. Heroes of Might and Magic II was the best-selling game for over 12 months in parts of Russia and Europe. The Price of Loyalty enjoyed similar success in those regions. The game sold very well in general, picking up critical awards as well. My Channel - http://www.youtube.com/user/iGameplay1337 Subscribe - http://youtube.com/user/iGameplay1337?sub_confirmation=1 Follow my Twitter - http://twitter.com/Andromalic Follow my Instagram - http://instagram.com/Andromalic1337 Facebook - http://www.facebook.com/sviataslau.kudrautsau.3 My Apple GameCenter ID: Andromalic, Add me to Friends! PSN ID: iGameplay_1337
Views: 3437 iGameplay1337
Let's Play Might and Magic 1 - Part 3: The Mad Wizard's Cave
 
46:01
Finally, after five different tries, I finally finish the trial in the cave.
Views: 34 Euler d'Moogle
Might and Magic Heroes 7 - Academy Theme Music (The Wizard's Waltz)
 
02:53
Might and Magic Heroes VII - Soundtrack All rights belong to Ubisoft Entertainment. Composers - Paul Anthony Romero & Rob King Game Developer - Limbic Entertainment Publisher - Ubisoft
Views: 30444 Forgotten Gaming
Heroes of Might & Magic 3: Norovo Xmas Special 2016, Part 6: Clash of Wizards
 
01:25:51
Welcome to the Norovo New Year / Christmas Special 2016. We play as Daremyth on a mission to spread Christmas cheer by force. Full Playlist: https://www.youtube.com/playlist?list=PLm_iAtlFJJXBDxtWi_dHjWqw5jfCi__HA Previous Playthrough (Heroes 3 Halloween Special 2016): https://www.youtube.com/playlist?list=PLm_iAtlFJJXAiOcLz-Nps1--SixM1mzRD Game version: Heroes of Might & Magic 3: The Shadow of Death (with HD mod) Map: Random map, No Underground Map size: Large (L) Difficulty: Impossible (200%) Starting Town: Tower Main Hero: Daremyth (Fortune spell specialist)
Views: 825 Norovo
Heroes of Might and Magic 2- Wizard's Isle Campaign (Map 2)
 
51:39
Playthrough of map 8 of the Price of Loyalty campaign in HOMM2. This video covers the second map of the campaign. Cutscene transcript: Through the inhabitants of these (Shrouded) Isles, you have learned the location of an ancient library. Within this library, an almost endless collection of mystic knowledge might be gleaned. Most importantly, within its dusty tomes must surely be information concerning the Fount of Wizardry. With this information you will be able to locate and bind the Fount to your will. Go forth and capture the city of Chronos, wherein you will find the library you seek.
Views: 35 randomyoshi
Heroes 2 Expert Playthrough 11 ( Wizards Isle Campaign ), Part 3
 
02:17:46
Wizards Isle Campaign Difficulty: Varies
Views: 2345 AbsoluteZero
Heroes of Might and Magic VII - 4.The Wizard's Waltz (Academy Theme)
 
02:55
Heroes of Might and Magic VII: 4.The Wizard's Waltz (Academy Theme) Music composed by: Paul Anthony Romero, Rob King (C) 2015 by Ubisoft
Views: 1631 Eraveng
Heroes of Might and Magic 2- Wizard's Isle Campaign (Map 1, Part 2)
 
38:02
Playthrough of map 8 of the Price of Loyalty campaign in HOMM2. This is the first part of the mission, where I need to take out the rest of the enemy factions in the map.
Views: 23 randomyoshi
Might & Magic Heroes VII Soundtrack - The Wizards Waltz (Academy Theme)
 
02:55
If, like me, you bought the Deluxe Edition of Might & Magic Heroes VII, you also get the soundtrack with the game. This piece is titled The Wizards Waltz, which is the Academy theme music. Composed by Paul Romero and Rob King.
Views: 134 Lukozer
Heroes of Might and Magic 2- Wizard's Isle Campaign (Map 3)
 
30:25
Playthrough of map 8 of the Price of Loyalty campaign in HOMM2. This video covers the third map of the campaign, which is an optional but recommended mission. Cutscene transcript: With the Library now yours to study, the location of the Fount of Wizardry has been revealed to you. Unfortunately, it has already been claimed by one of your rivals. Without the knowledge in the library of Chronos, it may be some time before they can control its power. But once they do, they will be unstoppable. However, the existence of an artifact of great potency has also been revealed by the library. This artifact has the power to completely nullify all magic in its presence, a most effective weapon against a rival archmage.
Views: 26 randomyoshi
LP Might and Magic PC - Part 14 A - Ancient Wizards Lair
 
08:56
We set out to find the Ancient Wizards Lair! And we are successful!
Views: 294 GreatEmerald
Heroes 2 Expert Playthrough 11 ( Wizards Isle Campaign ), Part 9
 
01:19:51
Wizards Isle Campaign Difficulty: Varies
Views: 1427 AbsoluteZero
Let's Play Might and Magic 9: Part 55 - Wizards Lab Complete
 
13:09
Now that this madness is over, time for our final side mission of the game!
Views: 107 Shellibix
Heroes 2 Gold Part 59: Island Hopping (Wizard's Isle Scenario 1)
 
20:01
My next Let's Play is Heroes of Might and Magic 2: The Price of Loyalty, the 1997 expansion to Heroes of Might and Magic 2. Review: http://www.gamespot.com/reviews/heroes-of-might-and-magic-ii-the-price-of-loyalty-/1900-2537723/ More info: https://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_II Where to buy: https://www.gog.com/game/heroes_of_might_and_magic_2_gold_edition http://www.amazon.com/Heroes-Might-Magic-II-Gold-Pc/dp/B00002SFLO/
Views: 544 Ra'zac
ORIONS: Legends of Wizards GAMEPLAY PL - KOP - Heroes of Magic and Might?
 
14:48
Witam i zapraszam na KOPa. Kup Olej Pożycz. Co zrobić z tą grą? Co to jest? Jak i z czym to się je? Gra znajdziecie na urządzeniach mobilnych: Tablety i Telefony. Powinna być też na PC, nie szukałem ale jeżeli jeszcze nie ma to pewnie ktoś niedługo zrobi. To strategia z podziałem na tury, coś pomiędzy Heroes of Might and Magic, a grą karcianą. Grafika nie rzuca na kolana, gra jest stara ale ma swój klimacik. Czy to coś dla ciebie? Zostań i zobacz.
Views: 407 Kapitan Barowiec
Let's Play Might & Magic 6 (Part 2)
 
21:16
I go into a magical lab, and go crazy on the wizards with my magic and might!
Views: 29 Gamingbeast82
VIRTUAL REALITY SPELL BATTLES! [THE WIZARDS] (HTC VIVE)
 
12:00
Think I'll stick to doing magic at kids' parties. Follow me on my adventure through THE WIZARDS on the HTC VIVE, its currently in early access but theres nothing like sticking a fiery hot ball to an obese goblin. [GAME] http://store.steampowered.com/app/586950/The_Wizards/ [MUSIC] Kevin Macleod - www.Incompetech.com http://www.purple-planet.com Ross Bugden - https://www.youtube.com/watch?v=XCr0bsng60Y Heavy Metal - http://www.facebook.com/teknoaxe www.bensound.com
Views: 399663 JoshDub
Let's Play MM9 - 59 - Wizard's Lab - Might and Magic 9
 
21:50
We explore the Wizard's Lab and look for the Saint's Relic and the Black Orb of Knowledge.

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